8/10/2023 0 Comments Favorite homebrew classes 5eThey appear whenever a class gains access to a higher level spell slot of 3rd or greater. Dead levels appear on full and halfcasters. “Dead” levelsĪ dead level is a level in which there appears to be no distinctly named feature. “Third”-caster is technically more accurate than “Quarter”-caster, as the spell slot progression rate is approximately 1/3rd a Fullcaster’s, but quartercaster sounds better off the tongue. The Warlock is an outlier with its own unique spell slot progression, which at the end of the day is intended to just about meet the potency of normal fullcasting.Ī halfcaster has a spell slot level progression like the Ranger and Paladin, and are called "half" because they have half the rate of spellcasting progression as a fullcaster.Ī thirdcaster/quartercaster has a spell slot level progression like the Eldritch Knight Fighter subclass and the Arcane Trickster Rogue subclass - thirdcasters typically don’t warrant “dead” levels. “Fullcaster”, “halfcaster”, and “thirdcaster/quartercaster”Ī fullcaster has a spell slot level progression like the Bard, Wizard, Sorcerer, Druid, and Cleric. This definition will be repeated later in the document. Weak saving throws are Strength, Intelligence, and Charisma. They are called "strong" because they come up much more frequently in official published material compared to the "weak". Strong saving throws are Dexterity, Constitution, and Wisdom. It is why Solo Boss fights are difficult to execute. Encounters are destroyed or are made overwhelming based on the amount of action economy made available to each side of the conflict. The number of actions, bonus actions, reactions, movement, and more available to any given creature. How this essay will differ from theirs is that instead of merely examining homebrew subclasses and feature replacement in an existing class, it will dive deeper into full class design. If you read WOTC’s article Modifying Classes, you will see that when they are doing their class breakdowns they are essentially answering the above questions. What are their strengths, their weaknesses? How do the strengths and weaknesses of their features interact? How are they compensated for? How do these compensations compare to the compensations in other classes? Understanding balance means understanding what makes each official class tick. Mechanical Balance is having your class’ strengths and weaknesses be compensated for in ways that are on comparably even terms with official classes. “What strengths compensate for what weaknesses in my class, and how do they compare to the compensations of official classes?” “How does this feature or group of features at X level compare to a similar feature or group of features of an official class at approximately X level?” and Compensation “How does feature A relate to and interact with features B and C? Comparison Relative Comparative Compensation can be broken down into its component words and the question that arises from each: Relation What was that? Relative Comparative Compensation Put simply, it is Relative Comparative Compensation.
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